Hey, i read the submission guidelines but could not find answer for this questions.
1. If the asset is PBR is better to pack them or upload them separately?
2. Making sure that lightmaps will work in every situation is not possible? Lets say that i want my model to have a 64x64 lightmap and i unwrap it accordingly to it, unity may change how the uv will be in lightmap atlas depending on the size/proportion of all assets?
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2. Just make a clean layout for that asset, no overlaps or stretching, and filling the 0-1 space.
By packing i mean the albedo, roughness, occlusion etc. I know that i can pack Metal/smooth with occlusion, but was wondering if would be best to keep them separated.