Hi,
It might be a noob technical question but I am coming from the art department and trying to approach more technical side as well.
So my question is: How can I create the texture .tiff file where there will be information only in G channel and the rest will be clean?
I guess it might be one line answer but still all I managed to google out - didn't work.
Replies
Just deselct (in Gimp /Photoshop) green and alpha channel in channels (should be next to layers) and delete everything. That way you end up with 1 greyscale in green channel and 2 unused ones.
Thanks for the info. I figured it out myslef as well.
The G channel wasn't a specific choice - rather an example.
http://wiki.polycount.com/wiki/ChannelPacking