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Store reflection map in Green channel

asdaq
polycounter lvl 4
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asdaq polycounter lvl 4
Hi,

It might be a noob technical question but I am coming from the art department and trying to approach more technical side as well.

So my question is: How can I create the texture .tiff file where there will be information only in G channel and the rest will be clean?

I guess it might be one line answer but still all I managed to google out - didn't work.

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