Hello there ! This is first time I am posting on polycount. I am currently working on throne room scene for my portfolio and I decided I will start posting it here + other meshes that I am gonna use in portfolio. I still need to make more textures , only the one in the back is made by me . Still need to make more meshes…
Hey Polycount people, haven't posted in here in such a long time, been so busy but i finally have something finished i can show you guys. This is a Scene I have created using Unreal Engine 4 and Quixel suite. I was inspired by some of the grand buildings left to Decay in Detroit as well as the Ubisoft game 'The Division'.…
I would strongly recommend switching over to the Source engine instead of using UDK. The iconic element of this scene is the city-sized spaceship hovering in the distance. A scene like that would benefit considerably from having a 3D skybox. I'm not certain, but i don't think the Unreal 3 engine does 3D skyboxes. The…
Hi, I'm not sure if I'm posting this in the right place but I didn't know where else to post regarding the issue. I'm using Maya 2020 and recently opened up an ongoing scene and found that all but 3 models have disappeared. This is also reflected in the overall poly/vert count. However, the file size is exactly the same as…
So I figured its about time I stop being lazy and put together a scene for my portfolio. And what better subject matter to start with then a sci-fi corridor of sorts. It will probably be slow going between school and work, but I figured I'd start the thread as a way to keep me motivated. For my scene I chose a bit of…
This work may be slow as its being done in my own time, but basically, I'm going to create a scene including Space Marines (not too sure on the scene yet), but I've got half the marine modelled, some bits I'll have to mirror and texture as a whole instead of having it perfectly symmetrical. This is project I'm working on…
thanks for the comments guys. Sorry that I didn't get to bring the buildings to a finish for this scene. I was juggling it with the post-apocalyptic scene that I have also posted up on poly count. These were class projects, so some sacrifices were made so that I could finish both scenes on time. If I have time, I will go…
Really nice work so far Bow, I feel the roses right now are a little too saturated in comparison to the rest of the scene so it currently feels like it doesn't quite belong there... I'd suggest dropping the saturation of them and also bringing down the fog intensity in the scene since that's currently the biggest factor in…
Hello, I get sort of strange lightning in my scene. I ve added few things to afftect my lightning, such as BoxReflectionCapture, Directional LightLightmassimportanceVolume and LightmassPotral Now this is what I get. Some shelves including the table near the window got correct lightning. The other ones are way too dark. Now…
[EDIT/Most Recent Update]: Hey everyone, I've been a Polycount watcher for some time and I'd like to finally make my first post here. I'm working on a portfolio scene in UDK and I'd appreciate any feedback to help improve it. I based my scene off one of Maxime Desmettre's, or Max Island's, concepts from Prince of Persia…