This work may be slow as its being done in my own time, but basically, I'm going to create a scene including Space Marines (not too sure on the scene yet), but I've got half the marine modelled, some bits I'll have to mirror and texture as a whole instead of having it perfectly symmetrical.
This is project I'm working on with my friend, so it depends how much he'll be doing too. Our inspiration is the opening cinematic from Dawn of War.
Below is the Space Marine, ant advice would be much appreciated! I'm trying to keep him low poly, as a half, he's 1,295 Tris. Some areas of course need more detail than others. Before I begin the unwrap, if there is any fault with him, please let me know!
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[SKETCHFAB]20c51329c8594023b10b522816956d3a[/SKETCHFAB]
You should take a look at that.
Also, his upperarms have a strange shape (although they aren't visible due to the shoulder armor)
Yeahh, they've been pointed out by a friend already, I need to change the arms under the pads as they just don't work.
Actually, I see in your diagram and my model now how to improve it, than you!