Hey,
Polycounters I need confirmation
on a few things which I couldn’t find anywhere else. I’m trying to blend 4
different texture maps onto one object/ mesh by using the layered texture node.
I have set everything up such as creating 4 separate UV sets and UV centric/ UV
linking for each texture map. So far blending 2…
Hey guys! Im taking part in the "the-game-challenge" (http://thegameworkshop.net/the-game-challenge-2016/) And i decided to go for a Dragon Slayer, cutesie. Basically i want to her to have appeal for being cute yet formidable as shown by the gear she wheres, but also i dont want to take it over the top. Here is what i have…
Jinx the zombie slayer, I am thinking of jinx on a van shooting some zombies or maybe where she is riding bombs like that shot from the jinxed cinematic. Not really sure yet. Would like to have the base 3d and paint over it. So here is an early sketch and the concept i am going for at the moment. Let the fun begin :) .…
I know you can export alphas from Ddo, to use in UE4. But you still have to combine 4 of them in an RGBA texture manually. Then inside Unreal, you have to create complex layered materials yourself if you want materials with high tillable details . Can't Quixel export/combine 4 Alphas to RGBA channels directly (and to…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Requirements Vector or bitmap based graphics (either is valid, but vector is preferred). Isometric view. Platform: Web / HTML5. Graphics delivery: o High-res version…
Hi, this time I saved my work, came back and all layers with partial coverage on the paint tab have black fill where there should be nothing, so everywhere I've erased or not applied a projection is black. Must have walked under a ladder or something.. I can only smile and bear it.. What now guys? this seems to be a random…
nah thats pretty much it. A plane with a lens flare texture placed at the light location and set to always face player camera. Sometimes you can control opacity with a dot product between player facing angle and sprite location so the flare only shows brightly when you look at it directly. Starsiege (1999) had a sun flare…
2300511685 Overall it looks like you're already on the right track. It really just depends on what the model is for. If it's for games: the brake has a very rough surface finish and it's a very small part that's typically further away from the player's main point of view. So the current high poly is more than passable…
Hello, This is my first time posting my work here. I'm pretty new to high ploy modelling, never done anything really serious in higher poly (mostly messed around with mudbox and zbrush). So, I thought I would do something to really introduce myself to sculpting this in mudbox. I choose to do a dwarf slayer from the…
Hey! I've been toying with custom UI in Zbrush for a while and I've been wondering for some time if it's possible to copy the subtool list or layer list into a custom subpalette? I'd love to stop using the awful tool menu. There's just too much buttons and palettes and subpalettes and a tons of features I never use but for…