⚒ Spectre Divide - Commons Environment Art ⚒ https://www.artstation.com/artwork/ob3g9q This was the first map that I got my own area of the map (Laundromat, and the Street with the Box Lift) to take from blockout all the way to final art pass (Thank you Jeff and Andy for all the feedback). I spent alot of long nights…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
Hi all, I'm an aspiring Environment Artist who wants to enter the video game industry. I have some questions about when Environment Artists first start out and after they have been an artist in the industry for a little while. 1. When you first start out in the industry as an Environment Artist, whether it is a regular…
You should definitely work on scale of your elements, it's something quite important if you want to achieve believable enviros. Just compare (I scalled your pic horizontally): When looking at the first I have a feeling I would hit the ceiling with my head if I were there. Also there is really little info about your work,…
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Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
Dreyzie, this looks amazing. Also thanks to the people who replied to me when I asked about modular environments. Some things are so difficult to figure out. Eventually I didn't make the building the way I wanted it to be and I had some issues with the grid snapping in 3ds max so my enviornment is not a 'proper' one. Still…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…