I was contracted by my client to produce a character design for their vtuber model. This part of the project is complete and images of the design are attached. My client now needs someone to model and rig the design for use with a vtuber set up. I'll pass your contact info/portfolio off to the client, and if they're…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142:
TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Hi! I think mainly you can improve the construction/anatomy, in particular the ball of the hand. Did you make use references? Most obvious and quickest thing you can do is look at your own hands to make observations. While modeling/sculpting I recommend to have a collection of (anatomical) references on the side, maybe…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Just have a question on the (reform) paint deform tool in 3ds max. When I am using these tools to manipulate my model, how can I mirror my actions on the axis like in zbrush...and i do not mean using a mirror modifier... i could have swore I saw something like this and now I can not find it.
Hi, I've created a questionnaire to let me know how interested people like you are in getting objects around your house into 3D Models? If you're curious and want to know more, please answer the questions :) https://fredrik23.typeform.com/to/ZJSD1q
COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt