Hey Polycount: This is going to be a bit of a stretch, but I hope this doesn't fall on deaf ears. I'm looking to get a legal license of ZBrush 4R7. I've been operating on an educational license, which I was able to pay for while I was working contract gigs here and there, with internships, during uni. But a year out and a…
What Are You Working On? 3DShaq alec2002 AntonioNeves Anuxinamoon arun nagar avagoyamug Bf.109 Bill Lumbergh Bolovorix bsichterman c_lang ComradeDispenser Chai Christian Nordgren Dennispls disanski Eleszar1 ElliotB ErikNilsson Erik Rading model glenatron grimmzerro Isaiah Sherman last Laughing_Bun LeeHinds lospri…
Hi guys! I´ve been working on a new piece for my portfolio and have reached the baking stage before loading it up in Quixel and bombard it with details. But i´m stuck on a problem while baking. Baking is my bane it seems, sometimes is flawless, others i dont have a clue what i did wrong. 3DsMax user, I´m baking with…
Roll Up Roll Up, welcome one and all, to polycounts latest challenge: "demon"! However, not just any old Demon! This demon was stunted at birth (too much smoking perhaps?) and as a result only stands 3 feet high! Marvel at it's mighty head, gafaw at it's midget body! I hear you ladies and gentlemen; what does the world…
Sorry for the late reply.....was having a hard time finding the degree program that i can go for. For now i have decided on a BVA degree program(4Y).......it is kind of a mix up of traditional art and 3d art fundamentals / life drawing / environment / sculpting / hard surface modeling are some of the subjects covered and…
Here is the full UV sheet as its layed out from 0-1: I am going by the workflow I learned in Alec Moody's briefcase/normal-mapping tutorials on 3dmotive. His models have just about as many UV islands, except my model is admittedly a lot more complex. :poly122: There are a lot of 90 degree angles in the concept i'm modeling…
Hey there polycounters, I'm doing some weird vertex shader magic in Unity and would like to be able to save more data in my model's vertices that I could later use in the shader. I'm using Maya 2018 for my modelling and as it currently stands, I've been using two UV sets and vertex coloring for storing different stuff (eg.…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
What Are You Working On? AlexCatMasterSupreme AlexKola alifarsangi another caveman arun nagar Brandon.LaFrance bugo Christian Nordgren Colton Dennispls desktoppirate DeviatePanda Erik Rading Fozwroth Fraeger frmaslm Gav goatSQVIDD Hito Jakub JamesMeader Kbrom12 kimmokaunela KLICKSTOP Lawrence Preston LeoKuzyakin leslievdb…
Posted this already on CGtalk but didn't get an answer. So I try it here. Need really advise by people who own a quadro if it pays off. I want to upgrade my system with a professional graphic solution at least because I'm sick of this choppy viewports with my GTS 8800. So I looked at the Quadro FX 4800 but I'm unsure if…