Unfortunately I'm uber new to Zbrush. However I do appreciate and understand the concept behind getting a good rock normal from the texture. I will work on the texture to eliminate some of the noise and try to bring in larger shapes on some sort of a normal. I might try actually sculpting larger shapes in 3d studio since I…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…
The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy,…
A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…
Project Title: Klepto Description: Klepto is a sandbox burglary simulation game featuring character progression from the amateur smash-and-grab opportunist to a high-tech criminal professional. For additional project details, check out the Steam Concept Page. Includes: Sandbox neighborhoods Multiplayer VR Support (Oculus &…
Hello polycount! Well, first I'll introduce myself. I'm a high school student and I live in Spain. I started playing videogames when I was about 8-9 years old or so, when my father gifted me a PS2. After some time playing (about 5 years) I started to learn how to use photoshop, I was just messing around with it till it…
Hey Everyone! We are creating a slum environment pack and demo environment for our Final Major Project at Uni. Hopefully we will create the assets and tools to allow anyone to create a level or environment based in our city or just a generic slum environment. We’re putting a British twist on the city but other than that we…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
Hello! This is a journal thread for my latest project, the V-set electric trains manufactured by ComEng in the 2 decades to 1990. These are lovely old intercity trains that run in New South Wales, connecting Sydney to the Blue Mountains and Newcastle, among other places. I always found them very charming whenever i've had…
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…