Hello! Here are my first attempts at hardsurface modeling. Please let me know what you think and feel free to provide constructive criticism. https://www.artstation.com/artwork/YGOPgY
Frontwire Studios is looking for experienced volunteers to help craft and conceptualize the universe for their upcoming sci-fi IP Galaxy in Turmoil (http://git.frontwirestudios.com/), a cyberpunk shooter with plans for massive maps, ground-to-space combat, and a multitude of multiplayer modes. Work is on a volunteer-basis…
Hey guys! Only found out about this contest on the Friday (29th July) so I'm pushing myself to get this entry done in such a short amount of time. For my entry, I have opted to use different textures, more specifically a series hand painted rock/stone textures (Not created by me). As I am somewhat new to colour and light…
Hey Polycount, First time posting here! Been looking around at projects on here for a while and saw how awesome this place is for feedback so I thought I'd share this project I'm working on and try it out myself. Just started it really, straight off the bat, after finishing up my second year Game Art course! Bit of back…
I found this awesome concept by ERIC SPRAY that moved me for a 3D piece. What an amazing artist this guy! :thumbup: Anyways I went ahead and took this beautiful piece pretty far and I am ready for another round of critiques. Now this is a WIP I would say we are on the back nine of this golf course getting to the last…
Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
I really hope i'm doing this in the right forum, if not, please direct me to the proper forum. I've been dabbling around in Maya for a couple years, and i'm starting to consider getting more serious with it. A friend of mine issued me an interesting challenge that sounded like a lot of fun. For something on Second Life she…
Looking at the comparison given by Snader's last post, I can understand his/her perspective. If you are going for a particular style, perhaps clarify that in your post, otherwise we are all guessing at the kind of feedback you want. Personal, I like both. I like the abstract quality of both pieces and would not mind having…
Hi~ This is something I've been working on alongside my anatomy studies. It was something to try help me take a break away from sculpting in Zbrush so I could go back to anatomy later with fresh eyes. I modeled it in the style of 'grey box', I think that's the term? Whereby it's all blocked out to give the forms and…
Hey everyone. I'm new here to polycount. I'm glad to be part of the community. It's fun and really exciting to see other peoples awesome work. There's a lot of amazing stuff on here. So I've been working on this piece for the past few weeks. I'd like it to be a nice portfolio piece when it's finished. My goal with this…