i wouldn't post this as a portfolio piece, it's still unfinished. -add in a door -fix the wooden beam texture -add in window stool, window skirt things other things i strongly suggest: -add decals or a blended texture with grime, dirt, moss, etc. -add some missing roof tiles (halfway in the roof) and maybe something like…
I participated in the Throne Room challenge, but due to some reasons i was not able to complete this project on time . Then i planed to complete this project in my spare time . I was inspired by roman architecture for this environment.
I just finished a small set based lightly on the meeting room on the Normandy in Mass Effect 2, and I'm looking for some feedback composition and lighting-wise.
This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time…
Hi everyone.This is my first project in an unreal engine. This scene I created based on photos of the room in the Château de la Foret, Belgium. All objects on the stage were modeled and textured by me. I tried to stick to the optimal number of polygons.
I want to change the biped root (Bip01) by adding an extra bone as a translation bone. So my theory is that If I link bip01 to the translation bone, this new bone will then be at the top of the hierarchy. The problem is that this bone does not move with the biped if it walks forward Any way around this?
Okay so after a while of starting and scrapping ideas among myself I've decided on a piece. Using symbolism of the Lion and Falcon I want to incorporate that into a civilization. A civilization where they divide people into houses or factions which share a characteristic of either the Lion or the Falcon. Each family's…
Snapshot of today's progress: I've made several small tweaks and fixes to most of the assets while messing around with Unreal to see how I would create that noir look. Did some searching for lighting reference and made a small ref sheet: I haven't really touched lighting yet as the rooms haven't been created (also just…
I'm going to try to bake one of my towers. I added bricks to it, a window frame, roof tiles etc and just having it in Maya all HP makes the program lag a lot and also crash from time to time. I have also made other pieces like a curved bridge, other walls, etc Focus on baking the towers and bridge if I get time for the…
Hey Guys I've been waiting for an opportunity to finally start a thread here as my lecturer 'Little Claude' is always reminding me to do so :smiley: So, here's my first post and first foray into modeling, texturing and lighting a real time engine environment. This was a brief I did for a 2nd year project called "360 Room".…