Hello all. It's the guy who doesn't talk very much :P Since I was last here I showed some of my zbrush WIP'S and tests. I've improved greatly in max too. Inluding the tricky "Sub division" modelling method -which I plan to model these props with. I've come to ask you which one you like best and would like to develop more?…
http://steamcommunity.com/sharedfiles/filedetails/?id=679115779 Hey everyone, thanks for checking out my submission! I hope you enjoy it! I tried as hard as I could to stay within the boundaries of the mil-spec tier, so I hope I didnt overdo it. If so, adjustments are easy to make so dont hesitate to let me know! You can…
Hey everyone! Trying my hand at this environment made famous in MK II. Here is the concept I am working off of: Should be noted that I am pretty loosely working from the concept as I feel that there are a few things I would like to expand upon; plus generally I feel as if it is always better to put your spin on things as…
Does anyone want the Kryll for the dinner? :P The idea of adding the Kryll Grill sign is inspired by Adam Baines' concept art for Gears of War Ulitmate Edition Act Two. I created then added the bunch of the small props(cans, leaves, etc) to the scene. Next thing I will be doing is to create the solar panel, and images of…
Just thought I would post this for crits before I call it done. Its a Joker bust I have been working on during lunch for a while now. It started as a speed sculpt from a sphere in zbrush, but I liked it enough to take it this far. I'm going for a stylized look like the Batman Arkham Asylum concept shown here, but also…
Hey guys, Here is another lunch time project I've been working on. I figured I would share my process this time and maybe get a few pointers along the way. The images should be self-explanatory. But I photo-bashed another artists work to make a slightly different design, and then added all my own bells and whistles. The…
Hello guys, Here is something I have been working on for a while( a little too long already :) ). I am going to try to make Michonne from The Walking Dead. Not really going for likeness with the actress from the tv show but going for something similar ( unfortunately I don't think I can post the reference I was using…
looking great. I watched the last movie you posted. And I would like to suggest some points that might improve it. To me the camera makes to complicated and weird curves. This gives the impression that the cameraman was drunk. :p Also I think you zoom to much into details from certain area's wich gives the viewer not alot…
Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
So am currently learing how to animate and rigging a veichle and am also learning how to texture in substance painter this is where am at currently So this is the animation that I have made inside of 3Ds max and the setup is like this I have made a CAT Rig Setup in max and made the main body a bone and the wings and feet…