I like the idea and the sketch, but not the practicality of the skull placement. The amount of contact and the force of swinging the sword would shatter that skull reall quick, if it didn't fall off first. What if you removed the skull and reshaped the top of the blade into a shape that resembles a skull? It should still…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
Hey everybody. First time attempting a polycount challenge and first time attempting a hand-painted prop. I'm just aiming to get better rather than shooting for perfection. I just finished up the high-poly, though I will probably redo the skull. Next will be unwrapping the low-poly, baking, and texturing. I'm anticipating…
One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail…
Hey Mask_Salesman, All of this is still very much a work in progress, so if there are any areas in particular you think need more work please just let me know where to focus. The skull was done using a lot of references including 3d scan data, here's a comparison. I realise that the final piece will need to be very…
The overall shapes of the face seem off, the creases on the cheeks on some of them are just too unnatural, the other large thing that sticks out is the brow, it's very large and deformed on the 3 later versions. It doesn't have to look human but it does need to have more of a defined bone structure with muscle laid over…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail…
The skull looks great! Really nice style you've got going on. I'd maybe have the spinal column as a separate object because having it attached to the skull like that makes the piece look like a sculpture of a skull rather than a real skull, if you know what I mean. Ooh, and you should have the lower jaw as a separate piece…