Hello there again, 3DS Max NOOB here again I was modelling my character when I noticed a strange set of poly's/edges What are these and how do I get rid of them?
Hello everyone I present my new job a pig with human form, it was a challenge for me to create a mix between pig and human especially on working more at the detail of the skin ,so i hope you like it.
Hello again MODO fellows, I know how to do this in Maya but I've no clue where are the options to adjust the grid in MODO! How do you do this? Thanks for the help! :thumbup:
Hello, for some random reason the sliders on modifiers like extrude and connect arent responding with the mouse ?, Heres a clip of the problem if anyone could help that would be great https://puu.sh/zHFgf/b1ccdff3f8.mp4
Hello, For some reason the rig gets twisted once I place the up vector on the IK, please help. I constrain the locator from the start to the goal using "direction" and this happens all the time
Hello everyone! I just finished working on a piece for my portfolio and would love some feed back on possible improvements etc. P.S Polycount need a Marm viewer plug in! https://www.artstation.com/artwork/gameboy-pocket
Hello everyone.. I am a student living in North Vancouver. I wanna show some work and keep posting some projects I am working on from time to time. Some Critique and thoughts will be greatly appreciated.
Hello, My name is Darko Ivančević, I'm from Serbia and I'm looking for freelance work, I have expirience with modeling, texturing and lighting. Contact me at: darkoivancevic1@gmail.com Heres some of my work: :)
Hello everyone. I'm currently working on a Deinonychus for my prehistoric forest scene. I'm not really sure what to do in terms of sculpting skin folds since I'm not too familiar with ZBrush. Any comments or critiques are appreciated.
Hello, this here is an astronaut model iv'e been working on this past week, current polycount is around 6000 quads and uses has material with a rimlight shader. feedback very much appreciated. concept: model: bump specular diffuse