Home 3D Art Showcase & Critiques

Pig Men Sculpt

polycounter lvl 4
Offline / Send Message
tarek56 polycounter lvl 4
Hello everyone I present my new job a pig with human form, it was a challenge for me to create a mix between pig and human especially on working more at the detail of the skin ,so i hope you like it.



Replies

  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Good start!

    Where's the trapezius?  It doesn't look like it exists.
  • tarek56
    Offline / Send Message
    tarek56 polycounter lvl 4
    Thank you, yeah maybe should focus on back anatomy to make it more clear and correct.
  • Kanni3d
    Offline / Send Message
    Kanni3d ngon master
    Hell yeah, love this! Aside from the anatomy as mentioned, great touches on the hairy chest/shoulders! That being said, with that much shoulder hair, I'd expect a lot more back hair, especially for a pigman. Reminds me a lot of the pig-cops from Duke Nukem 3D :)
  • Alex_J
    Offline / Send Message
    Alex_J grand marshal polycounter
    Really funny idea. I love it. 

    Looks like the bicep is connecting into the ribs, and the pec tie in to the shoulder joint is a bit off. I recognized this because it's an area that I was just having issues with recently, and I think the key to getting it right is to have good topology underneath that makes a clear separation in that area. If you are going from dynamesh or whatever, I guess that's not a big deal.


    Oh, and it definitely needs tusk!
  • tarek56
    Offline / Send Message
    tarek56 polycounter lvl 4
    Kanni3d said:
    Hell yeah, love this! Aside from the anatomy as mentioned, great touches on the hairy chest/shoulders! That being said, with that much shoulder hair, I'd expect a lot more back hair, especially for a pigman. Reminds me a lot of the pig-cops from Duke Nukem 3D :)
    Thank you surely the anatomy need more work to improve it, i working right now at retopology to animate it and use it in game engine. 
  • tarek56
    Offline / Send Message
    tarek56 polycounter lvl 4
    Really funny idea. I love it. 

    Looks like the bicep is connecting into the ribs, and the pec tie in to the shoulder joint is a bit off. I recognized this because it's an area that I was just having issues with recently, and I think the key to getting it right is to have good topology underneath that makes a clear separation in that area. If you are going from dynamesh or whatever, I guess that's not a big deal.


    Oh, and it definitely needs tusk!
    Thank you, for topology i work on make retopology to make a clear topology.

Sign In or Register to comment.