So I'm borderlands with friends on the pc, their screen space ao looks fucking nice and gears/shadow complex looks like shit. Is this simply a resolution issue or is borderlands using some new screenspace ao trickery that others are not? Nevered played gears on the pc does it look good?
Hi Guys! I strted useing 3DS Max and i'm just getting used to its workflow. In maya I would group together objects in heirarchies/parent/children. (ie, window glass to window frame, to whole window) And then instance that across the scene (like i'm doing in max). As far as I can tell, it isn't even a heavy scene. Just a…
The thing that drives me crazy about xNormal is that apparently every vertex index must be the same between the lowpoly and the cage; having the same number of vertices is not enough. This means that if I have an exploded mesh, do some test bakes, decide to correct some UVs in another app and bring it back to Maya before…
My name is Kevin Obasoyin. I am a 3D Animator who is looking to break into the game industry. In addition to animation, I have been learning rigging to broaden my skill set and increase my opportunities within the industry. I would greatly appreciate any feedback on my demo reel, including areas I can improve, skills I…
I start a baking project and import my low and high poly. Low poly appears just fine. The high poly version appears in the list of scene objects, but trying to hide/reveal it does nothing. Baking it out shows that it clearly is there, but only in part or something, because it looks horribly corrupted. These are the meshes.…
I recently retopped a figure, no porblem at all with complicated physique, now im trying to retop some of the subtools that go with her and everything is exploding in every which way. I have tried everything maybe somebody knows what i can do. I thought at first it was a problem with the projection but as you see in the…
Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I'm not sure what I'm doing wrong. My workflow is exporting a highpoly fbx from Zbrush of a full character I'm working on, and exporting a lowpoly fbx from Maya with the same subtools (all matching names with _HP and _LP as suffixes). Loading the lowpoly into SP works fine, but once I try to bake using the highpoly fbx I…
I've noticed for a long time that Unreal has been interpreting my textures in a very strange way. I feel like I'm being an idiot and missing something really simple but google didn't have any answers. How do I solve this? I don't want to edit the texture with modifiers as it will lose quality. I am also rendering these…