I've been putting together a real-time character project of Rocket Raccoon from Guardians of the Galaxy 3. My goal is to get the character to visually look as close to the movie version and running real-time in UE5. Right now I'm still in the concepting/high poly modeling phase, trying to get proportions and costume…
We're hiring a rigger to fix issues with our current rig. If you're not able to fix the issues, you would make a new one. This is specifically for UE4. If you're interested in the gig, please shoot over a PM. Thanks.
Hi! First thread, thanks for stopping by. So, Aliens are fun... I sketched this one out based on descriptions of small greys and the Roswell shots. His ride and setting are courtesy of a (Maya Visual Effects The Innovators Guide) tut. - It occurred to me the problem with this whole hive mind thing is a serious lack of…
Hello everyone ! I improved a lot of things last week, so it's time for an update ! Firstly, I redo the bushes. I'm not super happy with that, but it's not too bad anymore. I will maybe improve that later. The other big update is the car in itself. Because it was firstly a speed modeling exercice and a pipeline try, there…
Welcome, this is my official submission for the CSGO polygon contest; i will be posting my WIP on here. The skin will be bsed upon cybernetics, organic life and tecnology. there is no significn ground made yet but wil be in the next few days.
Anyone know any good resources for making deformable bird wings (with feathers). I'm particularly interested on how the rig is setup, and leaning more towards making this for a real-time environment (no Harry Potter hyppogryphs with procedural feather generators). Also, does anyone know any good games that have good birds…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
hi all! Got a lot of good feedback last time on my Roman Soldier. So here's my next self improvement WIP. I'm using 3DS Max 2009. Currently the model is at 4543 triangles. Which of course is way way too much. I am going to try and get it down to about 3K triangles. I'm planning on doing a texture map and rigging. Crits…
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
A BIG update for Guilly!! I haven't posted in a while, but i have been working on Guilly's textures and i ahve sent him to a friend of mine Kraaijkampf to be rigged. This project has been growing in size in terms of who is working on it and i love it! It really is an amazing feeling to work with amazing people on a project…