It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning. This week I finally got around to getting started and…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
Thanks Eric for organizing my posts. I'm new to polycount so how it works is all new to me and I apologize if I caused any inconvenience. As an update I've modeled and made the addition of a dirty bed to the scene. I've also made some changes based on feedback such as upscaling the textures for the walls and floor so they…
I'm creating an assortment of assets but I'm not sure what is going on with my bakes. I'm baking from highpoly models, I've made sure every single piece is zero'ed in Location, Rotation and Scale and I've made sure the naming conventions for both sets are all correct and matching (_high & _low). It seems to be only the…
Hello, I will keep this short. For starters, this is not a paid position and the project might or might not end up being a success. If it were a success, you would be paid for the contribution you did. Like the title says, I am looking for someone who wants to join my little team on a game I'm working on with 2 others (an…
So Torchlight 2, wanna make some armor sets? Well you can thanks to the fine folks over at Runic. Download the base male and female models here: http://www.torchlight2game.com/news/2012/05/03/armor-set-contest-winners-update/ You are able to get a jump on designing and creating some as they will allow mods and armor sets…
People,
help me, please. Wanna know how to make hair like on the image below. Think, I
can deal with polygon strips and base texture, but don't understand how to get
the "baked-in lighting" look.
Hello! I'm making a window into space and I would like the texture of the stars to look like it's always the same distance away, so it would need to shrink as the player gets closer, and increase as the player backs up. So far I have the texture move horizontally with the player, but I can't figure out the scaling thing at…
Like this kind of procedural dents is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?
Doing some work right now and they want the same thing, though not sci-fi. Solution I found was to just throw on some twists, tapers (taper at the top) and bends. Make sure the model is sufficiently tessellated. Spherify might work well too, just experiment, see what modifiers work well for the buildings you're making,…