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What's wrong with my xNormals Bake???

i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue.
both meshes have been triangulated and i did all the basic procedures to bake this kind of texture.
I've used all the default settings and tried many tweaks afterward

Replies

  • Michael Knubben
    How are we supposed to be able to tell from this what's wrong?
    What does the highpoly look like? The lowpoly?
  • poopipe
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    poopipe grand marshal polycounter
    it looks like the horizontals are being ignored  - the problem with using something this old though is that there's really no tellling what's upsetting it.

    personally I'd bake in something else - xnormal was the best tool at the time but its not that time anymore

  • iam717
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    iam717 sublime tool
    Agree with others,
    though,
    the

    . . .

    might be something there? the renderer option you can change, and the setting at high poly and low poly are also things to try, there is also setting/options section where you can change things there also.

    The application you used to make your 3D should also be mentioned so people can then suggest ways to bake within that/those.

  • sacboi
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    sacboi godlike master sticky
    yea showing it's age tho I'm an XN adherent 4ever   :) 

    or better yet share your files I'll frig around see what gives?!
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