I'm creating an assortment of assets but I'm not sure what is going on with my bakes. I'm baking from highpoly models, I've made sure every single piece is zero'ed in Location, Rotation and Scale and I've made sure the naming conventions for both sets are all correct and matching (_high & _low).
It seems to be only the Ambient Occlusion is missing certain pieces (for some reason), the details are there on the bake but I'm stumped by why this is happening. I've tried making sure all the faces on the low poly are recalculated outside but despite all my efforts I still seem to get this result.
Would appreciate any help.
This is what I get when I view the ambient Occlusion map after baking:
*Edit: The maps don't error or blank out in Black or White either, it just seems to be certain pieces are getting coated black during the baking portion. Everything else seems to work fine.
Replies
For anyone who has this issue, check to make sure your High Poly meshes are recalculated Outside. After doing that it fixed my issue.