hey guys. Sorry to bump this thread, but it seems that a "making of" video of Totems(c) has been dropped on the web. So I thought that it would be nice to share it ! You'll see a few samples of the work we did for the game.…
Heyo! I am working on a 2D game that has 3 major selling points: -Beautiful diverse realms. -Engaging fast paced combat. -Depth in the lore of the game. And to achieve this goal I need a 2D artist as I found 2D artwork a mess to handle myself while programming the game. As well as a sound designer to make the music, sound…
Heya! We're thinking about buying a 3dsmax 2012 license here in the studio. We have been using a small modeller (silo3d) up until now. The time might have come to upgrade to a more versatile and powerful package. When i went to the Autodesk site, to see if i could buy it online i found out that a small disclaimer on the…
since no one seems to know how to make thumbnails and then complaign about the formatting of the boards messing up with large images i figured i'd show you how to make thumbnails. this way bearkub or r13 don't have to use the crappy levelshot hack. 1) get you image. for purposes of this tut i will be using the full image…
Ok I said I wanted to create a War hammer style piece, I chose the dreadnought 4k so I found alot of reference and I have begun modelling the piece. I have created a good proportion of it and I feel I need some feedback so I can stay on the straight and narrow making sure I take this piece in the right direction. I am…
Hello, I'm working in this game project where I have to create a modular house so we can build a whole village with them different parts. I've been searching, reading and viewing many tutorials and making offs and I guess I have a little idea about this method. The thing is that I'm trying to build not only the outside of…
This is pretty cool. The compositing was done really well though one thing for me sticks out really bad and it's the burning film at the end. 1 - It's shot in digital, played back in digital, so the burning film doesn't make any sense and break the whole video. 2 - Okay, you could argue that it was shot using film and it's…
The updated shot looks much better. Can we get some sheets up? It looks like your spec map could use some work, as your metal looks like it doesn't have enough contrast for all of the different stages of wear you have on it... The main thing that jumps out at me visually is the handle is coming off like a frosted glass. I…
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads) 2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…