Hello,
I'm working in this game project where I have to create a modular house so we can build a whole village with them different parts. I've been searching, reading and viewing many tutorials and making offs and I guess I have a little idea about this method.
The thing is that I'm trying to build not only the outside of the houses but the inside as well, where you can get in and interact with doors and windows, etc...
The texture idea is something that I have clear, I have to create it still, but the method is no new for me.
What I don't have as much clear is the poly count of the different parts. I guess it must be low, but not as low as a lowpoly house should be. So this is my question:
- Based on the image posted, where I created 4 different setups for a wall with windows, is the polycount correct?
The small wall (2m x 3m) with one window is 250 tris and the large wall (4m x 3m) with 2 separated windows is 496 tris. The other 2 are between those parameters.
Thanks a lot.
Replies
Console are pieces of equipment that are obsolete on the day they are released. If it's okay to have such a lot of geo on current gen console, and that you're developping for PC (that's my guess), you needn't worry about a couple thousand polies more or less...
Cheers
Obscura - What you say is that, if I manage to put all the textures of outer walls, inner walls, wood parts, doors, windows, etc... in a single texture file, let's say 4k, then I could use as many polies as I need to create the modular sections?
On the right corner you can see how different textures have been put together so, with just one file (3 including normal and specular) you can create a vast range of different models.
Wouldn't this texture files work better than 6 or 7 different tiled textures?
Its called atlas texture by the way, and it gives you less draw calls than individual meterials. So there are benefits of doing that, but actually it is not must needed on modern pcs. Its also harder to work with, especially if you are just starting with this stuff. It needs edge padding around the moduls, or a material that can sample and tile parts of the atlas individually. I'm not saying and not suggesting to not use it, I just think you would have hard time with them.