I was wondering if i could see some of the buidling models from the "professionals" aswell as there wireframe so i can get an idea of how people use the edges and such. (any kind of buildings) (any number of poly) (sry if this is in the wrong thread) also if there are any tutorials or any tips any one knows about or has I…
I started this model alittle while back but I finally have time to pick it up again so I thought I would start posting my progress. Based on the awesome concept by Ted Beargeon Head that I started awhile back: Progress on the body
I started my first female model last night,tifa from ff7, and got up this morning and started some editing, I need some crits, because I have never done this before, the alpha mapped hair the female features, etc... [edit]
Hey all, Im new to poly count and have only recently begun to use 3Ds Max. Here is a high poly lawn mower I modeled for a class. Let me know what you all think. [IMG][/img] [IMG][/img] [IMG][/img]
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…
Hello! I'm really new to modeling and I've been doing my best to learn in order to print cosplay props and grow my skillset in general. I'm working on modeling Roadhog's gun from Overwatch and ran into some angles/bevels I'm not quite sure how to handle yet. Here are some of the angles/bevels I'm referring to: My initial…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…