I was wondering if i could see some of the buidling models from the "professionals" aswell as there wireframe so i can get an idea of how people use the edges and such.
(any kind of buildings)
(any number of poly)
(sry if this is in the wrong thread)
also if there are any tutorials or any tips any one knows about or has I will be happy if i could here them
Replies
Empolyment in the industry doesn't nessesarily always mean quality of work. The term profesional means very little. I know a bunch of artists that are not in the industry but do pro lvl work. I also have seen a bunch of "pro work" that should have NEVER made it to store shelves.
If it's raw models you want to see, I suggest you load up a game and find some mod tools for it. That way you can gorge yourself on models wireframes and textures until you pop. You will also be able to spin them around and break them down. Just don't start using them as your own. Thats a big no no.
As for the tutorials, the tutorials section of polycount.com is a wonderful place to start. After that, I would check profiles of memebers, they often have pesonal sites that have tutorials.
Again sorry, I didnt mean to offend anyone
and I have already looks through some portfolios and links, but it still seems like a lot do characters.
I second the advice of modding. Pick apart a game level in a level editor, should give you some ideas. UnrealEd is a good choice. Even though it's older tech, much of the advice still holds true.