Hi, I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO? It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal. Is…
I have taken over a project from a coworker and need to place in a new playable character to view the content however when I go to build it up in Blueprints the function "Add Movement Input" is not available to me. I created a fresh game mode in the project and opened up a "Character" class Blueprint. I went through the…
Thanks for the crit, i'll take it on board. You're right about the things you mention. BUT was there really any need for; Here's a link to my portfolio, http://www.break-art.com/ As you can see, I may not be the best texture artist in the world, but I can texture things without dDo. I'm not 100% reliant on it, but the…
Hi I want to present you my fresh model. I did it to add another brick to portoflio and find a job. Model is based on tactical miniatures game model - jagluther I gonna attach it in the end of my post. What else to say model have 49 k [WIRE] triangles, because I wanted to add a lot of geometry for every detail. I did it…
Hey Quixel team, just now I tried baking down the various Materials from the swatch FBX to a plane and then importing the texture as a color id map in DDO - unfortunately I can't pick anything in the "ID Preset" dropdown except for a shadily-named "desktop" preset, which gives me a fat load of nothing. Wanted to experiment…
A question for those of you who got in, what was your method of applying? Did you just email your portfolio to your local game studios or did you also apply outside of your country? Also, did you still apply to places that weren't actively hiring?
hi I've been searching the internet for the past hour and I'm sick of finding fixes that don't actually fix this so can someone please help me? everytime I create a new material or new layer it will show up in PS but not in the DDO interface, this is really frustrating as I would like to use the masking tools that DDO…
Hey guys I would like to share some recent 360 panoramic hand painted skyboxs I did for World of Warcraft 7.3: Shadow of Argus. I have had a lot of fun and learnt a lot on the project. This is the first one I did for Krokunn. For 360 panoramic view and video please check out my artstaion:…
Particularly it seems that the metallic and roughness maps use different ranges. Anyone know any settings I can mess with to get 3DO and DDO into alignment with UE4? (Yes, I'm using the UE4 preset when I create DDO projects.)