I usually ask myself 'why?' when I'm unsure how to progress. Why did the builders leave half of the building hanging when there's viable places to build all around on relatively flat ground? To make something look good, you need logic, and to gain logic, in this case you could study how buildings are made, and why/where…
Decided to start a project to create a stylized sword. Gathering reference, block out, sculpt, texture and take into unreal is my planned workflow. I've got a reference/inspiration sheet with a terrible drawing of the general idea in my head. Following the work on blocking out the design, I think I'm going to have to take…
https://stylizedstation.com/article/creating-stylized-golem/ Breakdown provided by: Jesus Orgaz Let me know how I can improve the article or even the site!
Hi everybody! I`ve started this environment a year ago and first I wanted to finish it after the break. In this topic I will share the phases and the artworks. This project consists of too many assets but the most important part of it for me is the modular house construction tools (blueprints) I created using the visual…
He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
Hello, I've been working on this little scene for a while, did some basic blockout and now im going for the props one by one. Some time ago I tried some different project, but it ended up being too much for me, keep in mind I've never done any stylized work so all the feedback is apprieciated. Also I'm gonna make some…
Hi everyone, I've been delving into Substance Designer more and have been documenting some of the stuff I found interesting. Here's a breakdown/tutorial on a Stylized Leather generator and on How to set up a custom brush in designer for painter with "hardness" working. I hope this is useful to some. And feel free to give…
Hi all, need critique and tips on this piece. My aim is just practice stylized sculpting and texturing. Here what i've got: [SKETCHFAB]a29d2c09c69c4fcd903b130f16c0e6f9[/SKETCHFAB] Idea was based around darksiders prop: Thank you for your time! Update #1: Making resculpt today, started with the wood :) Feedback is…