Hello, I'm working on a project that I will be rendering in marmoset and I'm trying to achieve the same look as the one I have circled in the image. My question is, how would you go on about doing it? I was thinking of hair cards or maybe using fibermesh and exporting the geo, but idk, kinda stuck in this. If anyone can…
- The first shot for is rendered well, but the head bounce is a big jerky. If this is just an animation reel (not generalist: rendering, lighting, etc) then I'd move this shot out of the first place slot. - The spinning sword shot it really cool. I'd put this first in your reel. I really like how the leg pulls in over…
Thank you for the feedback, Fabi. It's very much appreciated! Here is a closeup of the face and eyes. I'd like it to be a real time character. Or some semblance of one. Some slight stylization is fine with me! I'd also like to rig it and make a simple idle animation for her. (also aware the eyes still need work)
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…
I would suggest you try to model/texture things you can actually see and hold (unless you have physical access to an AK-47, idk...). The more experience you have, the easier it gets to critique your own work. If you can get your hands on old tools or machine parts which would develop the same kind of wear/grunge, it'll be…
I would not derail this thread with talks about Concord, it could probably have it's own thread as I think there is a lot that could be discussed from a gameplay, visual, design and dev perspective. However I really do caution about being careful about which videos you share about it as the conversation has been…
hey guys, i have an ati radeon 4870 x2 2g gddr5 pci.saphire brand. and after using it a lot i started to see a lot of lag in games that didn't have lag. So the first thing i didn was open my computer and make sure everything was connected properly. Then in my overdrive i could see that in idle the card would heat to 82-85…
The bakes are so messy and I'm still setting up the scene but it's progress nonetheless! Starting to block out materials and lay down the foundation for the skin. I normally only do static characters, but this time around I want to do a little more, like an easy idle animation.
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So I don't clutter up the thread I am taking part in the art jam to bring an existing character into a MOBA setting to pay homage to the amazing animation style in games such as League of Legends. I will post WIP shots here as I go to make these animations as awesome as I can, my confidence level is pretty low, living up…