This is a piece i created in Unreal Engine 4 using Substance Designer, World Machine and Maya you can find more of my work, full renders and breakdowns on my artstation. artstation.com/thundercliffe the original idea for this environment came from an amazing concept artist Alexey Trishkin artstation.com/artwork/LQrDk feel…
I don't know what to say. Mac-10 is not a complex weapon but it's damn popular and loved. I focused on optimizing the mesh and creating some more smart materials that will be useful in the future. https://vimeo.com/346513651 Artstation: https://ordanicu.artstation.com/
Hi everyone, I m looking at different techniques to be able to create lines and surfaces following terrains.Please take a quick look at the video I created using Google Earth, the idea is to be able to do exactly the same thing.https://vimeo.com/346339209 Select between 2 buttons to create lines or surface, "unlimited…
Hi everyone! I wanted to share my first game environment that I made for my demo reel. It is based on a concept by Shaoai Chen. Any comments or critiques are appreciated. Thank you! This is the awesome concept :D Here is a video of the scene: https://vimeo.com/340735900 Thank you for looking!
Hey, this is my latest project, showcasing the new real time raytracing features in Unreal Engine. Comparison video coming soon! https://vimeo.com/342867305 I am writing a detailed breakdown of the scene, I will update this post with more images soon. Most of the designs were inspired by the temple of Athena Nike in the…
Email your resume with contact details along with your portfolio to: angelo.satorre@artech.com Location: Redmond, WA Job Description We are looking for a FX Artist to join our team working on the next, big Halo shooter experience. We're looking for someone who is highly creative and driven, willing to tackle any effect…
Low-poly model of the character executionerSuitable for games of different genre: RPG, strategy, first-person shooter, etc.In the archive, the basic mesh (fbh and maya) TexturesWeapon 2048x2048Body two UV 4096x4096 In the model it is desirable to use a shader with a two-sided display of polygons. The model contains 14…
Hello, A friend and I have started working on a Tower Defence game and we are looking for a concept artist to join our small team. I’m Matt a 3D artist from the UK and my friend Tom is a Programmer. We have a little prototype working but there is still lots to be done. Unfortunately we cannot offer pay but if you are…
I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Hey guys! We're recruiting for a few positions right now: 1x Lead Animator 1x Environment Artist I don't want to focus too much on our project here because I've done so in our WIP thread and on our website, located here: WIP Thread: https://forums.unrealengine.com/showthread.php?6626-Indigenous-Game-RPG-Framework Website:…