Hey, this is my latest project, showcasing the new real time raytracing features in Unreal Engine. Comparison video coming soon!
I am writing a detailed breakdown of the scene, I will update this post with more images soon.
Most of the designs were inspired by the temple of Athena Nike in the Athenian acropolis.
![Image: https://us.v-cdn.net/5021068/uploads/editor/g4/whvgpw841kvw.jpg](https://us.v-cdn.net/5021068/uploads/editor/g4/whvgpw841kvw.jpg)
Notice the pretty accurate raytraced refraction in the globes on the left
![Image: https://us.v-cdn.net/5021068/uploads/editor/b3/hgxaqmdxbych.jpg](https://us.v-cdn.net/5021068/uploads/editor/b3/hgxaqmdxbych.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/v7/vaca8n0o1kay.jpg](https://us.v-cdn.net/5021068/uploads/editor/v7/vaca8n0o1kay.jpg)
The glowing effect is achieved using volumetric fog, which is not supported by raytracing so it doesn't show up in the reflections.
Let me know if you like it and I will update you soon with a more technical breakdown!