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[UE4] Desert Mirage

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Hey, this is my latest project, showcasing the new real time raytracing features in Unreal Engine. Comparison video coming soon!

I am writing a detailed breakdown of the scene, I will update this post with more images soon.
Most of the designs were inspired by the temple of Athena Nike in the Athenian acropolis.

Notice the pretty accurate raytraced refraction in the globes on the left 

The glowing effect is achieved using volumetric fog, which is not supported by raytracing so it doesn't show up in the reflections.
Let me know if you like it and I will update you soon with a more technical breakdown!
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