Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Hi there, so I was in the process of creating a rig for my character and was using the Heat Map solution for Weight painting in 3DS Max. But I got this error saying 'Weighing was unable to complete due to bad mesh'. I honestly have no idea what this means, but I decided to bring my character into Mixamo to test things out.…
Right now, I'm hoping to garner the interest of some artistic type for a project I've been plotting out for some time. It is primarily a hop and bop platformer with emphasis in challenging level design; the style is cartoonish and vibrant, similar to, for example, Donkey Kong Country (Returns), or Klonoa . What we need at…
Hi all! Thought I'd share the end result of an animation that I show how to create on an Eat3D DVD, that was released today. More info on that here: http://eat3d.com/motionbuilder_intro BEHOLD ZE VIDEO! Hope you enjoy :) . (The vimeo embedding refuses to work for some reason, so here is a direct link:…
Hey everyone! So after freelance work dried up at the beginning of the pandemic, I decided to finally make something while we were in lockdown. Taking a lot of what I started learning here on the Polycount forums' breakdown of Motomura San's work on Guilty Gear, and a lot of great insight from people on the Blender NPR…
Is it that you just need an easy way to make a goopy organic static mesh? Or are you looking to simulate slime in real time using source/tf2? Simulations in max or blender won't translate to real time. Even baked out as vertex animation it gets really costly on system resources and most engines choose not to do it let…
Hey y'all, I'm working on a body mechanic shot with a robot rig. Really enjoying it so far! Having some problem posting the videos so they embed here but I hope you can endure and click on the links. [ame=" https://www.youtube.com/watch?v=GKY6I0s8Kac"]Robot heavy body mechanic 01 - YouTube[/ame]…
Terminal Reality, Inc.-Several Positions Available-Lewisville,TX Dallas/FW Area Terminal Reality, developer of recent titles like BloodRayne II, Aeon Flux and Spy Hunter III is looking for a 3D Mid to Sr. Level Character and Environment Artists to work on an exciting and action packed next gen title! Located in North…