Hello! I am making a fairly straightforward blue anodized skin for the 9MM. The skin is primarily inspired by the first reference image. I have also always liked the anodized weapon skins in CSGO so I guess it is partly inspired by those too. In the first prototype the material appears too dark in game. And testing it out…
Hi! Thank you very much for your words. I feel somewhat more at ease. I am on the lookout for any job notices, but I get rejected by every company I apply to. I have no intention of giving up, but it is frustrating. I guess it happens to many juniors. Thanks again. Regarding my portfolio, I will try to edit my post, but…
Hey everyone! Welcome to the 93rd edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I hope to create a skin for the short bow that looks similar to the concept art below. I am totally new to the whole 3d modeling thing so I doubt I'll meet the deadline, but I'm going to try. I have downloaded and installed Blender, the open source 3D modeling software. I did one introductory tutorial that I found on…
Hey guys, I'm doing a second pass on my 3d final for school and I'm wondering if there is a way to tell Maya to ignore a set number of frames from, say frame 340-1800 while i work on a walk cycle from 1-339. Essentially i want to work on the cycle and not have to mess around with any key frames beyond that cycle's range…
XRef's can be a bit buggy. Pitfall 1) Sometimes they'll stop updating when you update the source model. So its normally best to wait until you're done with an asset before placing it. If you're in and out of the source file making edits, there's a good chance it will freak out. When it does freak out, you'll close the…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
Hey, In a bit of a pickle atm, I think its about time i could start looking for my first on site job in the games industry but i keep coming across the same problem. (edit: ok, not a 'problem,' just poorly chose that word) Occasionally some people would actually contact me with potential offers (some nice studios actually)…
EDIT: Posting new images up here in addition to inside the thread. Veteran with a mini environment. Original Post: Alright, it's not really a squad, more a trio, but trio just sounds a bit silly. I started modeling the base model for these Space Marines during the summer after I picked up the new 5th Edition Codex and…
Hello, EDIT: We are finalizing our contracts with the chosen candidates. Thank you everybody for applying. /EDIT We are a small indie software developer and we are developing a fantasy roguelike dungeon crawler. Currently, we are looking for a professional 2D artist for the following items: - 418 inventory and equipment…