hello again polycounters :) working on a new folio scene, based on a concept by elliot lilly (didnt ask for any permission, so if anybody here thinks i should before proceding, please do say so, dont want anyone saying im using other people's work unaccordingly). this is the concept: and this is what i have so far: some…
Hi there dear Polycount members, here is an older project I always wanted to share with you guys. It was the first big project I worked on and I believe it might be interesting for some of you, especially for the Worgen fans out there: The whole project was an university assignment. Additional contributers were my…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hi Everyone!I've been steadily working on a WoW style hand-painted environment centered around a small Murloc settlement where the home is a collection of shipwrecked items that washed up on shore. I've been focusing on the props first, once those are done I'll be creating a polished concept of the landscape for the…
Hello polycount! It seems Funcom is relaunching the Secret World with a bunch of updates and as a fan, I decided I would create an Environment centered around that theme. The end result that i'm looking to achieve is an office like interior with a blend of Gothic and industrial themes mixed together. The mood i'm looking…
Here is some progress shots of the environment up to my current stage. Currently I am not sure about the red pipes, as I believe they stand out way too much. I think the red door should stand out as the main focus point, like in some levels of Mirror's Edge where you can easily see where the exit is. TODO: -Try to match…
Greetings Polycount, for my Uni assignment i am going to be constructing an accurate representation of a velociraptor as based in the Jurassic Park films and any current video games, in other words its not going to be 3 feet high with feathers :P Here is the base mesh currently ready for importing to zbrush: Here is the…
Hey everyone, here is an environment piece I am working on for a portfolio asset. The concept is from the canceled Stalker 2 game. I am not entirely following the concept 100%, just enough to get the base of the scene established and then adding my own spin. In this scene I wanted to focus on vertex painting, lighting and…
I'm making a futuristic city for a project in 3ds max.I want to place billboard type videos to faces of buildings just like in blade runner 2049.i textured buildings with glowing lights to get the global illumination of the buildings and put green tracker points in the middle of them.i rendered few frames and tried to…