Here is some progress shots of the environment up to my current stage. Currently I am not sure about the red pipes, as I believe they stand out way too much. I think the red door should stand out as the main focus point, like in some levels of Mirror's Edge where you can easily see where the exit is.
TODO:
-Try to match the game's lighting and material shaders correctly(this will make or break the scene).
-Finish texturing and baking normals for current props.
-A painted concrete type look to the flooring.
-More pipes/wiring to fill up the ceiling and wall space.
-Ceiling tiles and open tiles near the ladder.
-MOAR!
Replies
Honestly I think it would be cooler if you had some subtle red hints that lead you down the corridor to a red door at the end...that gives us a reason to look down the corridor...having the door directly to the left be the spot your trying to lead the eye makes the rest of the corridor useless, if that makes sense.
If you want to keep the color palette, here's 2 great examples http://i.imgur.com/WBdhTFH.jpg http://i.imgur.com/tqE4dje.jpg