Got a bit of stuff done this week. First off, some perspective practice to apply what I learned from Loomis! Ran into some perspective distortion issues. Might be because my paper is too small and I'm trying to squeeze everything too much. Or maybe I didn't construct the perspective grid properly. Hm. Aaand some digi stuff…
I hate coming across peoples awesome entries for online challenges that end the day after I find out about them :poly117: So I was thinking, is there a blog that catalogues every challenge related to games art? If there isn't, I could make one... that way if people are bored and looking for something to do they could just…
I find sitting at a desk sculpting in Zbrush is really taxing on the body, maybe more so than other desk jobs because one arm is always active on the drawing tablet and we have to sometimes strain our necks and backs when trying to focus on making the artwork. Right now after a year of working, my right hip and shoulder is…
Hey Everyone, I dived into the world of Substance Painter last week and I'm hooked! I love the idea of creating beautiful high res tileables using nodes where the possibilities are endless. Anyway, I want to submit some of the experiments I've been doing with Substance Designer. First up is a study of Josh Lynch's sloppy…
Hello Polycount! I wanted to share a project a that a group of us has been working on for the past few months. We’d love to hear what the community thinks. We offer PBR / Game ready textures and RAW assets. Our pricing model is separated into 2 sections. We have a pay-as-you-go option, where you can pay for what you want…
My first post, is something I whipped up but never completed entirely. The idea was to take a cartoon character ie sailormoon, and try to make a 3d representation. I didn't want to go cartoony. or be too literal in my "tribute" to the character. I also decided that if I was going to make her semi realistic I would not make…
Hey guy's, hope you all are doing well this time. Due this situation i'm open to work as Freelancer, i know i might not be the best artist in the world, but i'm willing to keep learning to improve myself and believe me, i'll do my 500% to bring you a excellent work if you hire me. c: Thanks for the opportunity in advance.…
Hello, My name is Tomasz Baraniecki. I'm from Poland. Currently Im working as Lead/3D artist in very small Indie studio. I thought that it is always good to back to 2D art/ fundamentals to be a better artist, so I want to share with you with my art pieces :) Here is my portfolio…
I'm working on a 3D platformer, I'm aiming for something along the lines of Croc in terms of visual style, hand painted textures, very colourful, no calculated lighting intended. I'm working on some world textures at the moment so I can get a decent looking test level, I've not tried all that much with hand painted…
Hello everybody! I mostly have a gaming background, but for once I wanted to do a rendered character and see where I landed. It is not perfect but had a chance to update my (outdated) portfolio ----> https://www.artstation.com/pietroberto Main inspiration has been "NATAAL" Magazine cover I randomly spotted in a Waterstone…