If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
Hello @Joaole , Could you provide us with some more information? Firstly, Does it crashes in any scene? or just the one you are working on? * You can test this by going to our library>Scenes> and select the 'Bake Widget' Try baking this scene and let us know if it still crashes. If it's crashing just with the scene you are…
Hi, so I was working on a 3D asset for a personal project but found this weird "error" in Zbrush. Little squares appear on the mesh and still remain if I export it to Maya or try to bake the High Poly in Substance Painter. I exported on both FBX and OBJ. Please forgive if it's something obvious but I have never worked with…
Hi I'm having some difficulty setting up SSS in Unreal, so it would be great if someone could help me with this. I've learnt through a tutor, and trial and error, that I need to export the SSS I've set up on my character in Substance Painter using Unreal Engine SSS (packed), which combines it with the Albedo/Diffuse in the…
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Ok so yesterday I lacked anything to do, so I tried to export a test model into quake to figure out how to do it..and later do a serious attempt Using the video tutorials by Hays Clard from Omita.com and the Lightwave exporter plugin from: http://members.bellatlantic.net/%7Embristol/ This is how far I've come, and I would…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
I'm not sure if this is my fault due to a lack of understanding (it probably is) but when trying to paint custom mask details via dynamask paint mode - I'm getting strange results upon accepting / reloading the dynamask to add/adjust further details. Since it's a little hard to explain I've taken the liberty of creating a…
We need testers for iPiStudio experimental release 1.2.0.119 The latest release can be downloaded from: http://www.truebones.com As new release implements new copy protection technology, we would like to collect some feedback before making a full official release. As a bonus for early adopters, the new release resets…