At first let me introduce our Project: We are working with a international team on the German Front Mod. The Idea of this modification is to show the 2nd World War with the view of a German Soldier. We show the 'other side' of the war and want to make clear that there was not only Black and White. Most of the Soldiers who…
Looks awesome! The combat looks sweet, but I just wanted to drop this here (not to take anything away from what you have, it's just the best melee combat I've experienced) http://skyrim.nexusmods.com/mods/2700 If you've played this mod, it has combat awesomeness down like a clown, maybe it could give some ideas/help tweak.…
From our paradise island called Madagascar ,we started with some questions: how to produce convincing animated movie without spending thousands of dollars that we will never have ? How to establish a cinema animation pipeline adapted with african means ( no much money, electricity cut every 2hours, etc etc) After 2 years…
We are currently developing Tactical Assault a full modification for Unreal Tournament 3. We are looking to make an FPS with killer graphics and old school gameplay. The game is a fast paced action based game that focuses on fun as well as realism. The format is the well known round based, Terrorists against Special…
Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…
Hey everyone, I've just finished my HL2 SP mod, Transmissions: Element 120. Here are a few shots: And my launch trailer: https://vimeo.com/120983230 I did a lot to bring this source engine up to date. For example, I added new dynamic lighting, added the source shader editor and added a new post process for dynamic lens…
I am a 2nd year MBA student planning on developing a career in game production. My current project is a sci-fi multiplayer mod for the Source engine called "Xenocide." Our concept art team is working dilligently to produce final model sheets for our designs so the time has come to add modelers, UV mappers, animators, and…
Back when I was a mod artist working on Q3Fortress, I was invited to come visit id with the rest of the mod team. Who did I meet there? ... Ken Scott and ALPHwolf!!! I was so star stricken! (ALPHAwolf, Ken, Me) I was so fat back then! - BoBo
I am so dreaming of that too! The closest I found was that physics-based Sumo game. The author does not plan to take it further (ie boxy sumos will remain boxy sumos because the look is part of the fun) BUT he might be working on something more complex soon enough in the future and he seems willing to use more complex,…