Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
Hey everyone! Worked on this environment for the last month in my Environment Art class. Learned about modularity, tiling textures, and all that good stuff! I used a reference I found on Pinterest to then discover that the picture was a screenshot from the game Mirror's Edge. So I had to in a way make the environment…
Come try out! Sledgehammer Games is looking for talented Environment/Props Artists (temporary) to join our squad. Interested in taking our test - email me at amy.madden@activision.com All levels welcome! Description of Job Details (Below): If you believe you possess the knowledge and skills to bring props to life for a…
Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
In my experience , the reason there is always seemingly more environment art jobs out there is studios tend to keep strong 2-4 person character teams on staff, which leads to very few character jobs popping up. Environment teams on a AAA title are usually anywhere from 10-20 artists depending on the size of the world being…
Hey all. My name is Michael Curtiss and I am in my junior year at Ringling College of Art and Design. Just wanted to share my most recent project: a "realistic" environment in UDK. This environment is based off of the Tlingit culture of Northwestern America. Here is an animatic that a buddy (Christopher Lewis) and I worked…
We're in need of a Hard Surface Environment Artist who is Proficient in building Modular Environments. Requirements: * Eye for Detail * Can work exactly to the grid * Experience in creating modular environments * 3 years minimum professional experience creating environments for console and pc titles please email…
Red Fly is looking for a talented and passionate artist to lead the environment team on our unannounced Xbox360 and PS3 title. Located in downtown Austin, Texas, Red Fly Studio is an established and passionate game developer founded by industry veterans. To date we have shipped 4 Nintendo Wii titles, including Star Wars:…
I am an environmental artist so i am making environments.For now i have two things to show you guys.I know its a very early stage but posting stuff here motivates me. ğ