I am an environmental artist so i am making environments.For now i have two things to show you guys.I know its a very early stage but posting stuff here motivates me.
thanks,but i am using MODO and i tried to make it looks like 3dsmax render :P ..But render setup is pretty universal,nothing is app spesific..
Scene and mats are simple, one directional light for the rim light and a yellowish omni for the overall lit for the other side.Material is %35 specular and some fresnel.
Oh and also added faint purple for the environment material..AO is %65 multiply thanks anyway
And you know background sells the stuff very well (mine is sucks but better then plain one imo)
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Scene and mats are simple, one directional light for the rim light and a yellowish omni for the overall lit for the other side.Material is %35 specular and some fresnel.
Oh and also added faint purple for the environment material..AO is %65 multiply thanks anyway
And you know background sells the stuff very well (mine is sucks but better then plain one imo)
I gonna model hi-polies first and then low-poly them all.This way is motivates me better,i recommend it!