Hey there. I'm a first year student and my 3D Animation class homework is to model a key in 3DS Max. If anyone can give me any tips and tricks, I'd be a happy little boy. Here's one of the reference photos.
Soooo i have never modeled something like bandages before so i dont know where to start? I have a base mesh for the bandage but would i add a shell modifier to it then export it to z brush or leave it as a plane?
hi i'm making new character for my game and i was wondering what is the best way to model the low poly legs to make the best normal map? should i do it in 2 separate pieces or just one? thanks for the help :)
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)