I was doing some checks with xView, and apparently one of my faces is flipped. I've tried flipping the geometry but that causes a smoothing error. I'm not sure if it's even possibly to mirror only 1 polygon in a UV shell, so I'm not sure what's causing this. When I googled this, I only get suggestions to mirror the UV, but…
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I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
Hey guys, I'm working on some large cliff faces in Zbrush, and I'm wondering the best approach for texturing these for rendering in UE4. I'd like to have them game ready. Normally i'd have a smaller scale tiling texture go across them, and then have a larger Normal & Cavity map for masking edge-wear etc. But the problem is…
Help, Here's two examples of what I mean. See that visible break in checker texture going diagonally from one corner to another? And on another example two straight lines (texture) are distorted awfully within a single face boundaries.. Of course I could fix this by supporting those texture lines adding extra edges right…
Hello y'all! I have a question while working on my capstone for school. I'm working on buildings on the street, is it okay if I create new polygons and attach the assets (frames, windows, borders, etc) to each other? I've heard that I need to avoid stacking and intersection because it will cause the z-fighting and the…
Did any of you guys catch Face Off the last several weeks? The season just ended and I was pretty impressed with the show overall. I'm not a special effects artist for movies or anything, but I found that their process is very simliar to the process we use to develop 3D art. It was a really interesting show and I found…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...