Hi, I got a strange problem when I try to chamfer some edges in 3D Studio Max. I got a logo I made in Illustrator, exported as 8th version .ai and then imported in Max. There I applied a shell modifier and then tried to chamfer the edges. Doing that I get this: What am I missing ?!
The rounded edge shading only works with edges sharper than 40 degrees. We need to look at fixing that up, but there are other visual issues with rounded edge to sort out at the same time (it wasn't really intended to be used this way when it was put in).
I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Issue has been fixed thank you :) Hi. I am having some issues using the maya smooth tool. If i have moved any edge in any way with the move tool etc, the edge becomes jagged if i then smooth it. The issue is shown below. Is it a setting that maybe set wrong or may something else be causing the issue? Thanks in advance.
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Hi there, i need to select uv island border edges and convert them to pelt seams in max 2009. I've googled/polycounted that topic and found a couple of topics on the subject, though none had a direct solution that worked. Is there a script i'm not aware of? If anyone knows please let me know. All best. EDIT: upon further…
Hi folks, I just wanted to know how I can achieve rounded edges like in this screenshot of P.T.: I can't imagine that it's only the texture. It's looking good from all angles. Maybe a little bit of beveling? Furthermore I wanted to know how create the detail on the edges, when I'm working with tiled textures. Is this even…
Generally, while modelling, I harden any edge that's over 45 degrees from the next face, otherwise it starts looking weird. If you for some reason need smooth shading everywhere, you might have to start beveling some edges/adding support edge loops.
IS there a plug-in that someone can recommend that completely removes edge loops and their coresponding vertices? I can remove them now by selecting them with the edge loop button and hitting remove. However, it leaves the vertices behind. Also, is there a good conform tool plug in? I tried the one in max, and it failed…