Hey, I have a problem with creating Smart materials in DDO. I have created a folder with all textures and masks. I press a button to create a Smart material and the program shows that it generates it, but at the end hangs and throws the error (photo at the bottom). I need to turn off the entire DDO because it stops…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hello guys, i've textured my objekt with dDo and used the "Renderer (full resolution)" option. Quixel is working but in the end i dont get any results and i dont find the place where this is saved. is there a special location? I've the same problem when i wanted to make a Screenshot in 3Do. I just cant find the save place.…
Hey, Please let me know if I'm doing something wrong. I'm trying to match DDO previewer with Unity 5 standard material. From DDO, I get: MyTexture_d.tga MyTexture_g.tga MyTexture_n.tga MyTexture_o.tga MyTexture_s.tga In the standard shader in Unity 5: Albedo = MyTexture_d.tga Metallic = R(MyTexture_s.tga), G(Nothing),…
I try to fill a DotNet DataGridView via MultiThreading. It makes Max crash (Max gets totally unresponsive and i have to kill it via task manager). Any help would be awesome! Problem If i add more rows (via multithreading) than "fit" (so that a scrollbar has to be created), 3Ds Max crashes. It works if you just execute…
That effect appears because of "Seams Termination" option. Basically ddo is making masks thru that wears normal map. And that normal will be fine on model if your background color and its borders on ID map is close to real UV. But for in game model that normal isnt good becouse of large gradients, on MIPmaps it couse a…
Hi all, just thought I may setup a thread for me to post my tiling textures in to get some feedback. The workflow i use is pretty basic, goes like this: * zBrush High poly sculpt (Or maya bake if hard surface) * Render our Normal and Height maps (And ID map if in maya) * Use Knald to extract AO, Concavity and Convexity…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
Hello. Well as the title says, DDO works sometimes, and sometimes not. I don´t know why. The last thing i tested was to roll back to 1.2 which fixed most of the problems. But now, today, i can´t load my Albedo map into DDO i could do yesterday. Its like the programm trys to troll me. I am not trying to just shout out or…