Hi all, just thought I may setup a thread for me to post my tiling textures in to get some feedback.
The workflow i use is pretty basic, goes like this:
- zBrush High poly sculpt (Or maya bake if hard surface)
- Render our Normal and Height maps (And ID map if in maya)
- Use Knald to extract AO, Concavity and Convexity from Normal map
- Bring all maps into dDo, use custom material setups to quickly achive a base look then make small changes
- Bake out maps from dDo then touch up diffuse and spec in photoshop.
- Bake height/Displacement into a flat plane then use Mayas reduce tool to get a nice low poly mesh.
- Touch up mesh to make it tile in X and Z
- Use bend deformer to make a tiling mesh
Here are some metal textures made for kitbashing
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Btw, Have you tried out my method yet for the tiling textures ?
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Second rock is actually seamless, Just that mesh was badly done (UV was slightly off) and I think Maya has been displaying Normals all wonky for me.
And no, not yet. Been super busy trying to land a job However I will definitely give it a shot once I am more free with my time!