Hey guys! I've been playing around recently with the leaked Android 4.2 camera app, and especially the photosphere feature, and I thought it could be pretty cool to use it to fairly quickly create cubemaps from locations for use in games (Especially for model presentation, I've been mainly playing around with it in…
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
Thanks for taking to time. how would I create a node with outputs from a rock generator i created. Im trying to fallow a Daniel Thiger video and am stumped how he did it. Hope I/it makes sense.
Hi, I'm currently working on a character, currently the head and neck. I'm at the point where I have a High poly subtool which has detail up to the skin. I know now that I need to create a displacement map for the lower poly version so that it's optimised for rendering so I'v zmeshed the model into a lower poly and also…
Hi everyone , I am currently finishing my final school project and experimenting for the first time with Unreal engine 4. My goal is to render and make a movie of my scene but after creating a camera , a Matinee actor , associate camera with director and animate it , the movie created in matinee would spaw somewhere…
I had a few people ask me and I couldn't link to a tutorial on doing this. So I made a quick one. It's covers creating an .exe file to show off a level that you created for people that don't have UDK installed or a different version. http://blog.environmentartist.com/?p=705
I am working on a project, on which I need to make my weapon look as if it has taken some real beating. My intent is to add scratches and bruises to my weapon. I have finished creating my color map and normal map for my weapon. I did try creating cuts and scratches on normal and color maps, but it did not give me…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
So Ive been creating too many creatures and stuff recently, I've decided to create a human for my portfolio for variation. Ive started some of the sculpting but need to make him more interesting, but still an average male. He is not going to be a super hero or anything a like, just a guy. Anyway here is a paint over please…
Hey Polycount, I'm making a cave level and I want to add broken up rock and fragments to strew across my cave floor. Now i created a simulation with RayFire and i got a nice result at the end. The thing is it creates all these animation keys along with it and I just want the final result without the animation. How can i…