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How to creating a displacement map for a LowPoly model from a HighPoly subtool (in zBrush)?

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Hi,

I'm currently working on a character, currently the head and neck. I'm at the point where I have a High poly subtool which has detail up to the skin. I know now that I need to create a displacement map for the lower poly version so that it's optimised for rendering

so I'v zmeshed the model into a lower poly and also unwrapped it, now how do I create a displacement map for the lower poly from the higher poly subtool? Do I need to divide the low poly and then project all, and then create displacement?

Thanks

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