Here's some random shots from work from the past couple of years. The last two images were from a project that was originally supposed to use UE3, but it was never completed. So I thought it would be fun to try to get them into UE4. They suffer from a couple of spots with low-polygons but for the most part I think they…
Hello Everyone, I'm currently working on a realistic pirate in Ue4. Still a lot to do. I want to make the full body. I'm still learning about light in ue4 and grooming but I think I'm starting to get something. link of my artstation : https://www.artstation.com/artwork/J9aV2R Cc are welcome :) Cheers
I'm new to UE4, right now I'm trying to create a simple layered material (based on this tutorial). I created the material functions, used a MatLayerBlend_Standard (tryed "_Simple" too), I checked the "use material attibutes" option and the "material attributes" node is not showing, appears "Customized UV5" instead and…
Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
It is my personal project. Sculpted in Zbrush (using reference from a concept art somewhere on the internet I did remember) Used Zremesher for low-poly model (not quite low poly it was not intended to use in game, perhap UE5 in the future :) ) Baked in Marmoset Texture painted in Painter Set dressed and lighting work in…
I have Maya LT 2018.3 and Unreal Engine 4.19. I have a skeletal mesh character with a base mesh and 4 LOD. They are all skinned to same skeleton and control rig. I exported using FBX 2016/2017 inside of Game Exporter in Maya LT. When I import to UE4, I checked "Import LODs" and the base mesh looks great with the material…
I now own UT3 -and- Mass Effect. In theory, if I wanted to (though I might mess something up), could I open a mass effect level in UE3? What if I had Bioshock? Have others been known to do this? Some of Mass Effect's environments are gorgeous, and I want to see how they are made. Thank you for chewing the fat with me,…
Hey, just wanted to gather some feedback for this character. It is part of a custom character creator for UE4. It enables you to create a custom character like in many modern games (especially RPGs/MMORPGs). I am not completely happy with the result (e.g. the hair). But I think there are some things I dislike but cannot…
lol, made my day. in all seriousness though, UDK(UE3) did make a lot of stuff looks the same, but I think UE4 looks really fresh and clean, which I could not say about UE3. so Im all in favor for UE4, it looks fantastic!