Hello all! I'm a young woman currently taking the animation program at the Art Institute of Vancouver.Part of our course is learning how to model 3D objects in Maya as after all, most animation is done in 3D these days. To this end, one of our courses (imaginatively known as CCM261) is requiring that we seek professional…
Hi there! I just got a new project for school and will be updating here. Any critiques are welcome! Main reference: I have a few more that detail out how the mech is made, might post them later if asked :) Requirements: Art must be packaged in UDK package that can be opened and viewed on other machines Model must not…
Hi, I took an environment art class this semester and we choose a concept art, trying to make a 3D environment in Unreal 4. Here is my concept art fbid=973335299349078&set=a.837011306314812.1073741829.100000178509734&type=1&theater[/IMG] and then I broke it down Here is what I have now I create the terrain from Unreal 4…
I am working on a piece for the blizzard art contest in a style similar to moonglade, focusing primarily on a uniform cool ambient light, while using several secondary lights to enhance mood. With this project Id like to develop my skills in lighting, texture paint, similar fog effects and simulating water using animated…
Hi all! Me (Boy Sichterman), Arthur Abeen, Bert Ruiter and Timo van Hugten are currently rebuilding half life 2 - Ravenholm in Unreal Engine 4. This is part of our specialization for school. I will be responsible for most hard surface props, Arthur vegetation and ground materials/meshes, Timo architecture and Bert more…
Hey guys, i'm new here and this is my first post. I was referred to this great site by one of my teachers. Here is a UDK environment i created for a final project for the first term of my second year at George Brown college. This is my first udk environment and it was actually really fun. Everything you see here was…
Hey guys! In addition to my other module where I'm recreating my dinosaur, I'm also working on my final year project which involves me ending up with a game-ready current-gen hero character model that has been critiqued at every stage of the process, starting right here with the initial silhouettes. Personally I'm a fan of…
Hey guys, I rarely post here but figured what better a time then to start now! These are the final screenshots of a modular environment I created for one of my junior year 3d classes. I created this in a 2 person team. My teammate and I created 2 individual mod kits/ shared assets to compose two entirely different scenes.…
The hi guy's. First, I apologize for my very bad English. :) I wanted to share my process of learning 3d characters art, and also learn about you. I've been watching this forum for a while now and that is my first post so I know there is some Badass character artist here. As always, crits, comments, and/or questions always…
Hey PolyCount, Just under 3 weeks left to finish this character module so i'm trying to get it finished as soon as possible to a standard i'm happy with. The character is heavily inspired by The Witcher 3. I wanted to create a chain mail effect on the robe and shoulders but i'm struggling with how to go about doing that.…