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Jason_Gullion: Blizzard Student art contest

polycounter lvl 7
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morokeiill polycounter lvl 7
I am working on a piece for the blizzard art contest in a style similar to moonglade, focusing primarily on a uniform cool ambient light, while using several secondary lights to enhance mood. With this project Id like to develop my skills in lighting, texture paint, similar fog effects and simulating water using animated textures, displacement maps and reflection.

quick_render_for_blizzard_student_contest_by_morokeiill-d6zwagg.jpg

id like to simulate a small amount of water flowing out of the well, which will give off a small amount of illumination. And would love any tips and instruction from the community.

some basic reference, more to come:

06.jpg


hi 001.jpg

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