Hey guys,
I rarely post here but figured what better a time then to start now! These are the final screenshots of a modular environment I created for one of my junior year 3d classes.
I created this in a 2 person team. My teammate and I created 2 individual mod kits/ shared assets to compose two entirely different scenes. I went the sci fi diner route and she more of a sci fi nightclub scene.
I'm looking to take this environment to the next level and any feedback would be greatly appreciated.
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Replies
http://www.polycount.com/forum/showthread.php?p=2148977#post2148977
I think you can take the Materials and the Models way further in UE4.
Increased the contrast and reduced the brightness a bit. I also upped the saturation a bit. I imagined it as one of the more atmospheric Sci-Fi diners I.E slightly dark but with several different coloured bright lights.
I have slightly overdone it
Edit: Still play around with that lighting, having a lot of bright lights makes it confusing to look at. Give the place a focus point or two.