Hey there - This gif should explain what I'm looking for. After beveling edges, modo auto selects the faces inbetween new geometry. I have to manually select what I really want - what was newly created. is there a way to do this? Thanks
Hey hey, Been futzing about with high poly modeling and when I go to render my am. occ the floating pieces in the highpoly cast shadows. I was told by vahl that this can be disabled by enabling "front face casting" in the mental ray settings. However, I can't find this in Max. (Max 2008). Any ideas?
I was doing some checks with xView, and apparently one of my faces is flipped. I've tried flipping the geometry but that causes a smoothing error. I'm not sure if it's even possibly to mirror only 1 polygon in a UV shell, so I'm not sure what's causing this. When I googled this, I only get suggestions to mirror the UV, but…
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Hey guys, I'm working on some large cliff faces in Zbrush, and I'm wondering the best approach for texturing these for rendering in UE4. I'd like to have them game ready. Normally i'd have a smaller scale tiling texture go across them, and then have a larger Normal & Cavity map for masking edge-wear etc. But the problem is…
Help, Here's two examples of what I mean. See that visible break in checker texture going diagonally from one corner to another? And on another example two straight lines (texture) are distorted awfully within a single face boundaries.. Of course I could fix this by supporting those texture lines adding extra edges right…
Hello y'all! I have a question while working on my capstone for school. I'm working on buildings on the street, is it okay if I create new polygons and attach the assets (frames, windows, borders, etc) to each other? I've heard that I need to avoid stacking and intersection because it will cause the z-fighting and the…
Did any of you guys catch Face Off the last several weeks? The season just ended and I was pretty impressed with the show overall. I'm not a special effects artist for movies or anything, but I found that their process is very simliar to the process we use to develop 3D art. It was a really interesting show and I found…